Thursday, 25 August 2011
Tuesday, 9 August 2011
Real-time Cannon
I modeled this in 3dsmax, A detailed high poly Version was created and projected over the low poly model using projection mapping and render to texture to make the normal maps.
Textures were created from scratch using photoshop,and i then exported it into marmoset toolbag.
Textures were created from scratch using photoshop,and i then exported it into marmoset toolbag.
Revelations:Chronicles of Jericho Fox Building
This model is created for the game 'Revelations:Chronicles of Jericho Fox'
http://www.moddb.com/mods/revelation-the-chronicles-of-jericho-fox
I am helping in making the buildings and props for the game.
The Drunken Musketeer
This is cover i made for my comic about a drunken musketeer who, fights in a drunken sword fighting style.
I first drew it on paper, scanned it and then coloured it in photoshop.
I first drew it on paper, scanned it and then coloured it in photoshop.
Haunted House
This was one of my uni works for virtual environments, i modelled it all in Lightwave 3d and textured it in Photoshop.
Everything in this scene is low poly.
Everything in this scene is low poly.
Jake bullit and Resi Style Scene
Im a big fan of resident evil 4 and it inspired me to make this mock up in-game scene.
The character and environment were made in lightwave 3d and some textures i got from the internet and some i made myself in photoshop.
The character and environment were made in lightwave 3d and some textures i got from the internet and some i made myself in photoshop.
Ferrari and The Stig
This was my 3rd year University Animation that was shown at the Glasgow royal concert hall at the end of the year.
Everything was modelled in 3dsmax and the car was rigged using the Awesome 'Madcarsetup' plugin.
The character was rigged using 3dsmax biped and physique.
Everything was modelled in 3dsmax and the car was rigged using the Awesome 'Madcarsetup' plugin.
The character was rigged using 3dsmax biped and physique.
GameBoy Advance Box Art
I made this in lightwave 3d, i took a hi res photograph of the games front and back cover and used that as a texture map.
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