Thursday 25 August 2011

Tuesday 9 August 2011

Real-time Cannon

I modeled this in 3dsmax, A detailed high poly Version was created and projected over the low poly model using projection mapping and render to texture to make the normal maps.
Textures were created from scratch using photoshop,and i then exported it into marmoset toolbag.





Revelations:Chronicles of Jericho Fox Building


This model is created for the game 'Revelations:Chronicles of Jericho Fox'
http://www.moddb.com/mods/revelation-the-chronicles-of-jericho-fox
I am helping in making the buildings and props for the game.


Building model for Revelations:Chronicles of Jericho Fox


Game model for Revelations:Chronicles of Jericho Fox

This Model is created for   http://www.moddb.com/mods/revelation-the-chronicles-of-jericho-fox

Farcry 2 Inspired Concept


Tribal Dagger Concept


Assault Rifle Concept design


Low Poly statue


Florist Sign design


Hotdog Takeaway Sign Design


Takeaway Sign Design


The Drunken Musketeer

This is cover i made for my comic about a drunken musketeer who, fights in a drunken sword fighting style.
I first drew it on paper, scanned it and then coloured it in photoshop.

Singh is King

A quick drawing i did in photoshop.

Haunted House

This was one of my uni works for virtual environments, i modelled it all in Lightwave 3d and textured it in Photoshop.
Everything in this scene is low poly.





Jake bullit and Resi Style Scene

Im a big fan of resident evil 4 and it inspired me to make this mock up in-game scene.
The character and environment were made in lightwave 3d and some textures i got from the internet and some i made myself in photoshop.




Ferrari and The Stig

This was my 3rd year University Animation that was shown at the Glasgow royal concert hall at the end of the year.
Everything was modelled in 3dsmax and the car was rigged using the Awesome 'Madcarsetup' plugin.
The character was rigged using 3dsmax biped and physique.




Game Style villian and Room.


Character modelled in 3dsmax, rigged using max Physique and biped.

Dressed to Kill!!!!!!

Modelled in Lightave 3D, Textured in Photoshop.

Space Craft

This is a gradius inspired spaceship.
I made this in 3dsmax and textured in Photoshop.

GameBoy Advance Box Art

I made this in lightwave 3d, i took a hi res photograph of the games front and back cover and used that as a texture map.